Item Format

Shape your display items to perfection with a variety of customization options, allowing for a unique and visually compelling in-game experience.

Default Item Options:

KeyDescription

material

Specify the material name. Refer to the original materials list here, or explore additional XMaterial options here.

name

Specify the display name for the item.

lore

Define the lore for the item.

glow

Enable item glow when set to true.

amount

Specify the quantity of the item.

damage

Adjust the damage (durability) of the item.

custom-model-data

Set the custom model data for the item. (Server version 1.14+ required)

unbreakable

Render the item unbreakable. (Server version 1.9+ required)

texture

Utilize this feature to add a texture to player heads, supporting custom textures found here. It accommodates full URLs or signature-only options.

owner

This is utilized to assign an owner to a player head, supporting either the player's name or their full UUID.

color

This applies to firework stars, potions, leather armor, and tipped arrows. Find custom item colors below.

item-flags

Set item flags on items. By default, it employs a few flags to streamline items, but you have the flexibility to override the default item flags. Find item flags here.

patterns

Employ patterns to create custom designs for banners (e.g. {Patterns:[{Pattern:hh,Color:15},{Pattern:hhb,Color:10},{Pattern:ts,Color:0},{Pattern:cs,Color:0},{Pattern:bt,Color:14},{Pattern:bs,Color:15}]}).

trim-material

Specify the trim material for your armor. Refer to the available values here. (Server version 1.20+ and trim-pattern required)

trim-pattern

Define the trim pattern for your armor. Explore available values here. (Server version 1.20+ and trim-material required)

You can employ placeholders for name, lore, and owner values.

Hook Item Options:

You can employ only a single-item plugin hook option per item.

KeyDescriptionPlugin

itemedit

Modify and save custom in-game items with ease.

ItemEdit

headdatabase

Utilize head textures simply by employing the ID.

HeadDatabase

itemsadder

Use custom items with textures (e.g. z_iainternal:icon_left_blue).

ItemsAdder

oraxen

Use custom items with textures

Oraxen

headdb

Utilize head textures simply by employing the ID.

HeadDB

mythicmobs

Use custom items.

MythicMobs

skulls

Utilize head textures simply by employing the ID.

Skulls

You can supersede item hook options by employing alternative default settings.

Custom Item Colors:

  • RANDOM (RGB)

  • R G B (e.g 255 0 0)

  • #RRGGBB (e.g #ff0099)

  • COLOR (e.g WHITE)

Find the default Bukkit colors here.

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